NYSE: U
Unity Software Inc.CIK 0001810806 · SIC 7372 · Prepackaged Software
Unity is the leading platform to develop, deploy, and grow games and interactive experiences. We offer a suite of tools across all major platforms from mobile, PC, and console, to extended reality (XR). Our comprehensive set of software, including AI solutions, supports developers through the… About this business →
Every 8-K is open in full. Other 10-Ks and 10-Qs show a 3-bullet preview. A free account reads 3 more full reports a month. Generating a report requires a verified account.
Sign up freeWant to see a complete report first? Today's free report (PURR 10-K) is open in full — no account needed.
Unity grants CEO 880,000 performance RSUs vesting at $50, $60, $75 stock price hurdles
5 material changes detected. Sign up free to read the summary.
Summary not yet generated.
Partner
Trade U commission-free
Open an account, get a free stock.
Investing involves risk. Free stock terms apply.
Unity narrows Q2 loss 73% to -$23.6M on 24% revenue growth; exits ironSource & Supersonic
4 material changes detected. Sign up free to read the summary.
Unity designates Chief Accounting Officer Michael Lieb as principal accounting officer
2 material changes detected. Sign up free to read the summary.
Unity Software director Shlomo Dovrat resigns from board, effective July 24
1 material change detected. Sign up free to read the summary.
Summary not yet generated.
Summary not yet generated.
Summary not yet generated.
Summary not yet generated.
Summary not yet generated.
Summary not yet generated.
Summary not yet generated.
Summary not yet generated.
Latest financial statements
From 10-Q filed Aug 6, 2026 (period ending Jun 30, 2026). As printed on the EDGAR/iXBRL face — not generated by the model.
Condensed Consolidated Statements of Operations
(In thousands, except per share data)
| Description | Three months ended June 30, 2026 | Three months ended June 30, 2025 | Six months ended June 30, 2026 | Six months ended June 30, 2025 |
|---|---|---|---|---|
| Revenue | 546,468 | 440,944 | 1,054,706 | 875,944 |
| Cost of revenue | 111,709 | 114,211 | 463,346 | 228,168 |
| Gross profit | 434,759 | 326,733 | 591,360 | 647,776 |
| Operating expenses | ||||
| Research and development | 278,275 | 214,807 | 532,700 | 435,432 |
| Sales and marketing | 132,368 | 161,513 | 327,745 | 323,526 |
| General and administrative | 56,335 | 69,165 | 114,547 | 135,505 |
| Total operating expenses | 466,978 | 445,485 | 974,992 | 894,463 |
| Loss from operations | (32,219) | (118,752) | (383,632) | (246,687) |
| Interest expense | (6,032) | (6,030) | (12,052) | (11,921) |
| Interest income and other income (expense), net | 17,941 | 19,837 | 21,405 | 77,948 |
| Loss before income taxes | (20,310) | (104,945) | (374,279) | (180,660) |
| Provision for (benefit from) Income taxes | 2,362 | 2,420 | (4,680) | 4,612 |
| Net loss | (22,672) | (107,365) | (369,599) | (185,272) |
| Net income attributable to noncontrolling interest and redeemable noncontrolling interests | 934 | 1,433 | 1,617 | 1,168 |
| Net loss attributable to Unity Software Inc. | (23,606) | (108,798) | (371,216) | (186,440) |
| Basic and diluted net loss per share attributable to Unity Software Inc. | (0.05) | (0.26) | (0.85) | (0.45) |
| Weighted-average shares used in computation of basic and diluted net loss per share | 437,898 | 417,566 | 436,069 | 414,696 |
Condensed Consolidated Balance Sheets
(In thousands, except per share data)
| Description | June 30, 2026 | December 31, 2025 |
|---|---|---|
| Assets | ||
| Current assets: | ||
| Cash and cash equivalents | 2,351,987 | 2,055,840 |
| Accounts receivable, net | 688,739 | 643,611 |
| Prepaid expenses and other | 83,590 | 113,012 |
| Assets held-for-sale | 56,030 | — |
| Total current assets | 3,180,346 | 2,812,463 |
| Property and equipment, net | 49,814 | 68,289 |
| Goodwill | 3,155,607 | 3,166,304 |
| Intangible assets, net | 163,141 | 650,544 |
| Other assets | 112,354 | 140,006 |
| Total assets | 6,661,262 | 6,837,606 |
| Liabilities and stockholders' equity | ||
| Current liabilities: | ||
| Accounts payable | 10,429 | 13,981 |
| Accrued expenses and other | 304,134 | 299,541 |
| Publisher payables | 440,665 | 431,494 |
| Deferred revenue | 237,348 | 224,405 |
| Current portion of convertible notes | 557,173 | 556,451 |
| Liabilities held-for-sale | 19,946 | — |
| Total current liabilities | 1,569,695 | 1,525,872 |
| Convertible notes | 1,680,229 | 1,678,899 |
| Long-term deferred revenue | 20,278 | 14,038 |
| Other long-term liabilities | 84,167 | 122,660 |
| Total liabilities | 3,354,369 | 3,341,469 |
| Commitments and Contingencies (Note 7) | ||
| Redeemable noncontrolling interests | 266,727 | 252,637 |
| Stockholders' equity: | ||
| Common stock, $0.000005 par value: | ||
| Authorized shares - 1,000,000 and 1,000,000 | ||
| Issued and outstanding shares 439,987 and 432,860 | 2 | 2 |
| Additional paid-in capital | 7,540,533 | 7,378,295 |
| Accumulated other comprehensive income (loss) | 3,280 | (2,156) |
| Accumulated deficit | (4,509,925) | (4,138,709) |
| Total Unity Software Inc. stockholders' equity | 3,033,890 | 3,237,432 |
| Noncontrolling interest | 6,276 | 6,068 |
| Total stockholders' equity | 3,040,166 | 3,243,500 |
| Total liabilities and stockholders' equity | 6,661,262 | 6,837,606 |
Condensed Consolidated Statements of Cash Flows
(In thousands)
| Description | Six months ended June 30, 2026 | Six months ended June 30, 2025 |
|---|---|---|
| Operating activities | ||
| Net loss | (369,599) | (185,272) |
| Adjustments to reconcile net loss to net cash provided by operating activities: | ||
| Depreciation and amortization | 212,730 | 193,145 |
| Stock-based compensation expense | 157,113 | 200,394 |
| Gain on repayment of convertible note | — | (42,744) |
| Impairment of intangible assets | 270,506 | — |
| Impairment of property and equipment | 8,447 | 4,049 |
| Impairment of investments | 15,000 | — |
| Other | 2,566 | (7,972) |
| Changes in assets and liabilities, net of effects of acquisitions: | ||
| Accounts receivable, net | (67,366) | (22,061) |
| Prepaid expenses and other | 26,155 | 13,771 |
| Other assets | 12,267 | 11,889 |
| Accounts payable | (3,211) | (2,099) |
| Accrued expenses and other | 7,532 | (13,612) |
| Publisher payables | 24,634 | (21,565) |
| Other long-term liabilities | (37,763) | (12,861) |
| Deferred revenue | 17,897 | 31,060 |
| Net cash provided by operating activities | 276,908 | 146,122 |
| Investing activities | ||
| Purchases of non-marketable investments | — | (2,000) |
| Purchases of property and equipment | (8,492) | (12,164) |
| Net cash used in investing activities | (8,492) | (14,164) |
| Financing activities | ||
| Proceeds from issuance of convertible notes | — | 690,000 |
| Purchase of capped calls | — | (44,436) |
| Payment of debt issuance costs | — | (13,236) |
| Repayments of convertible note | — | (641,691) |
| Proceeds from issuance of common stock upon exercise of stock options and purchase of ESPP shares | 16,194 | 31,394 |
| Net cash provided by financing activities | 16,194 | 22,031 |
| Effect of foreign exchange rate changes on cash, cash equivalents, and restricted cash | 8,210 | 19,637 |
| Increase in cash, cash equivalents, and restricted cash | 292,820 | 173,626 |
| Cash, cash equivalents, and restricted cash, beginning of period | 2,064,301 | 1,527,881 |
| Cash, cash equivalents, and restricted cash, end of period | 2,357,121 | 1,701,507 |
Amounts as printed on the EDGAR/iXBRL face — (In thousands, except per share data); (In thousands). Labels, columns, and figures are the filing face, not a GAAP stencil. Interactive statements & notes on EDGAR ↗
View AI report for this filing
About Unity Software Inc.
Source: Item 1 (Business) from the 10-K filed February 11, 2026. Description as filed by the company with the SEC.
Item 1. Business
General
Unity is the leading platform to develop, deploy, and grow games and interactive experiences. We offer a suite of tools across all major platforms from mobile, PC, and console, to extended reality (XR). Our comprehensive set of software, including AI solutions, supports developers through the entire development lifecycle – from prototyping to live service operation, user acquisition, and monetization. Our platform is used by creators of all types - such as developers, artists, and designers - to build content in gaming and non-gaming industries, including automotive, retail, manufacturing, healthcare, public sector, robotics, architecture, civil and mechanical engineering, design and construction.
Our platform consists of two complementary sets of solutions: Create Solutions and Grow Solutions.
Create Solutions
Our Create Solutions are a robust set of tools and services used to build, ship and run high-definition, real-time 2D and 3D content. Designed for developers, these tools and services are used across a range of industries from games to automotive, retail, manufacturing, healthcare, public sector and robotics. Create Solutions includes our custom real-time 3D engine and development environment with a high-definition render pipeline; AI-driven content creation and workflow enhancements, graphics, animation, and audio tools; navigation, networking, user interface tools and more. Enhanced by cloud services including asset management, DevOps tools and multiplayer game support, creators can leverage our products and extensibility to easily edit, run, and iterate interactive real-time 2D and 3D experiences that can be created once and deployed to a variety of platforms.
Read full description ↓
Grow Solutions
Our Grow Solutions primarily consist of our ads products, which offer customers the ability to grow and engage their user base and monetize their content—from 2D puzzle games to multiplayer, multi-platform games, or other 3D interactive content—irrespective of whether the content was created in Unity. Many of our customers create games and applications with the purpose of building a profitable business. This requires both the acquisition of end-users at a reasonable cost and the monetization of these end-users as they engage with the content over time. We help our customers grow their businesses in the mobile app ecosystem by offering a comprehensive suite of products designed to help customers successfully scale their businesses, including our mediation platform, ad networks (like the Unity Ad Network, powered by Unity Vector), and offerwall. In addition, Supersonic from Unity is our publishing solution, which allows small studios and independent developers who require expertise in publishing their mobile games to launch their apps and maximize their commercial success, through the use of a combination of tools, full transparency, and a team of industry experts. Finally, Aura from Unity enables app developers to connect with users through a unique channel that offers on-device app discovery, while allowing telecom operators to better engage and monetize their users throughout the device lifecycle.
Our Customers and Creator Community
Our globally diverse customers range from the largest enterprises to mid-market companies, to government and non-profit institutions, to mid-sized, small, and independent businesses and individual developers across a variety of industries.
We have a very large, active, and highly engaged global community of real-time 3D ("RT3D") creators. The scale of our creator community provides us with a significant competitive advantage, and by incentivizing third-party platforms to strategically partner and integrate with us, we are able to further expand our community. Numerous third-party platforms partner with Unity to make it easy for our creators to deploy content seamlessly onto their platforms. These partnerships help us to maximize audience-reach for our customers and retain our platform’s position as the leading hub for RT3D content creation.
Competition
We primarily compete with other content development tools and monetization services. Most of these competitors offer point solutions that represent a subset of the offerings on our platform:
•Create Solutions: We primarily compete against proprietary game engines built in-house by large game studios, as well as Cocos2d-x (Chukong Technologies), Godot, and Unreal Engine (Epic Games), which offer game development tools primarily serving the PC games and mobile games sectors, and, in the case of Unreal Engine (Epic Games), industries beyond gaming, as well as with various social entertainment platforms. Outside of gaming, we also compete with other development platforms and software solutions that offer 2D and 3D design products.
•Grow Solutions: We operate in a fragmented ecosystem composed of both privately-held companies and large, well-established public companies or their relevant divisions. The large companies in our ecosystem may play multiple different roles given the breadth of their business. Examples of these large companies are Amazon, Meta, Google, Microsoft, and Tencent. Most of these companies are also our partners and customers. Examples of other companies we compete against include AppLovin, Voodoo, Moloco, and Digital Turbine.
We believe that the principal competitive factors in our market are:
•cross-platform deployability;
•the pace and quality of new product innovation, such as the rise of AI and machine learning and the increasing use of data and trained models;
•supply from publishers, who may also use channels beyond in-app advertising to grow revenue;
•product capabilities, including flexibility, scalability, performance, security, and reliability;
•integration with existing platforms;
•high-quality customer support, training, and services;
•brand recognition and reputation;
•return on investment of sales and marketing efforts;
•volume and leverage of user data and analytics;
•price and affordability of our solutions and customer economics;
•ease of use of products;
•ability to expand to existing and adjacent industries;
•the impact of evolving industry standards and changing regulations; and
•mergers, acquisitions and other strategic relationships amongst our competitors.
Refer to "