NASDAQ: GITS
Global Interactive Technologies, Inc.CIK 0001911545 · Computer & Data Processing
Global Interactive Technologies, Inc. (“GITS” or the “Company”), a Delaware corporation formerly known as Hanryu Holdings, Inc., is a technology-focused platform company operating and developing Faning, a global digital fan engagement platform centered on Korean entertainment and culture, including… About this business →
GITS reports first revenue ($1,932) but burns $4.6M; three Nasdaq delisting notices in 12 months
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About Global Interactive Technologies, Inc.
Source: Item 1 (Business) from the 10-K filed May 26, 2026. Description as filed by the company with the SEC.
Item
1. Business.
Overview
Global
Interactive Technologies, Inc. (“GITS” or the “Company”), a Delaware corporation formerly known as Hanryu Holdings,
Inc., is a technology-focused platform company operating and developing Faning, a global digital fan engagement platform centered on
Korean entertainment and culture, including K-pop.
Faning
is designed to support online fan communities, content discovery and sharing, user interaction, multilingual communication, user-generated
content, and digital engagement experiences across mobile and web-based services.
Corporate
Structure and Subsidiaries
The
Company is a corporation that was incorporated in the state of Delaware on October 20, 2021, as Hanryu Holdings, Inc. On December 5,
2024, the Company formally changed its name from Hanryu Holdings, Inc. to Global Interactive Technologies, Inc. pursuant to an amendment
to its Certificate of Incorporation filed with the Secretary of State of Delaware. In connection with the name change, the Company also
changed its Nasdaq ticker symbol from HRYU to GITS.
As
of December 31, 2025, the Company conducted its core Faning business and platform strategy directly through Global Interactive Technologies,
Inc., including platform development, management, commercialization strategy, and related digital services.
FANING
KOREA, LLC, a wholly owned subsidiary based in Seoul, Republic of Korea, provides administrative support to the Company in South Korea.
Reverse
Stock Split
On
January 27, 2025, the Company effected a 1-for-20 reverse stock split of its issued and outstanding common stock.
Read full description ↓
Faning
Faning
is the innovative successor to the ‘Fantoo’ platform, specifically engineered to serve as a global epicenter for enthusiasts
of K-POP and contemporary Korean culture (“K-Culture”). Moving beyond traditional social networking, the Company has developed
a multifaceted digital ecosystem designed to facilitate high-velocity user interaction, content creation, and deep community engagement.
As of December 31, 2025, Faning has transitioned from a primary development phase into early-stage commercialization, focused
on scaling a global audience.
1
Core
Functionality & User Experience (UX)
The platform leverages proprietary algorithms to deliver a personalized
user journey, designed to provide a seamless connection between fans, creators, and content.
●Faning
Clubs: Users organize into topic-specific virtual communities (“Clubs”) centered
on artists, movies, and lifestyle trends, utilizing messaging and discussion forums
to maintain 24/7 connectivity.
●Global Interaction: Faning provides real-time, automatic
translation functionality for 17 different languages, enabling a truly unified global fandom
experience.
●Interactive
Engagement Tools: The platform integrates participation-driven features, including
voting mechanisms and engagement tools that empower users to influence content rankings and
support their favorite creators.
Monetization Model
In
2025, the Company implemented a diversified revenue structure optimized for the digital fandom economy:
●Vote
& Boost Sales: Central to the platform’s economy are participation-based features.
Users purchase Vote Packages to participate in community activities and Boosts—paid
enhancements that increase the visibility and impact of their support for specific content
or artists.
●Premium
Subscription Services: The Company offers tiered subscription plans, providing users with
exclusive features and an enhanced interface.
●Scalable
Advertising: The Company generates revenue through targeted display advertisements and sponsored
content, a stream designed to scale with continued user growth and engagement.
Synergistic
Content & Music Production
Complementing
the platform business, the Company has secured strategic agreements for the production and release of music content featuring K-pop artists
and animation projects.
●IP
Monetization: Through digital streaming and distribution, the Company can capture diverse revenue
streams that provide a higher-margin complement to platform operations.
●Short-Form Content Growth: Recognizing the market trend, the Company
will produce 2-minute “short-form” cultural content. These videos are distributed will be Faning and third-party social media
networks to maximize K-POP’s global visibility and help drive organic user acquisition.
Development
Status & Future Outlook
Global Interactive Technologies continues to prioritize infrastructure
scalability and the expansion of engagement features. Monetization is in its inaugural stages, and the ongoing execution of this strategy
remains dependent on successful user adoption and continued access to capital.
2
Faning
Ecosystem and Legacy Fantoo Platform
Faning evolved from the legacy Fantoo platform ecosystem, which historically accumulated approximately 27 million registered accounts
globally.
The
Company views this historical registered account base as a potential long-term strategic asset. However, the Company did not
complete a migration or reactivation of this historical user base during 2025 and cannot currently predict the extent to which such
historical users may become active users, retained users, or monetizable users within the Faning platform.
The
Faning platform is designed to support a multilingual user community across multiple geographic regions. The platform includes community
engagement tools, messaging functionality, club-based interaction features, and multilingual communication tools, including real-time
translation functionality.
During
2025, the Company focused on maintaining and supporting the Faning platform, continuing development of platform functionality, and preparing
for future commercialization initiatives. As of December 31, 2025, the Company remained in an early-stage commercialization phase, and
revenue from the Faning platform remained limited.
Global
Reach and Engagement
The
Faning platform is designed to support a multilingual user community across multiple geographic regions, including users historically
concentrated in markets such as the Philippines, Indonesia, Thailand, South America, and the Republic of Korea.
The
platform includes community engagement tools, messaging functionality, club-based interaction features, and multilingual communication
tools, including real-time translation functionality intended to facilitate communication among users across different regions.
Demographics
and Target Audience
The
Faning platform is primarily focused on users interested in Korean entertainment and culture, including K-pop and related digital fandom
communities.
Historically,
a significant portion of platform engagement for the legacy Fantoo platform ecosystem had been concentrated among users in the
20–39 age demographic. The Company believes this audience represents an active segment of the global digital entertainment and
social media market.
The
platform is intended for users aged 12 and older. The Company maintains policies and technical measures designed to restrict access by
underage users and to support platform safety and compliance requirements.
The
Company may continue evaluating future user growth opportunities across multiple geographic regions and demographic groups as the Faning
platform develops and commercialization initiatives evolve.
3
User
Reward System & Faning Points (FP)
The
reward system is a foundational element of the Faning ecosystem, designed to incentivize higher-quality content creation and active community
participation.
FP
Generation and Distribution
Users
accumulate Faning Points (FP) through multiple engagement channels:
●Activity-Based
Rewards: FP is granted based on a user’s level of contribution and engagement within
the Faning platform.
●Ad-Revenue
Sharing: As part of our commitment to a user-centric economy, 50% of the daily net advertising
profits generated within the platform are distributed as FP to users. Historically, this
distribution has been allocated with approximately 30% designated for content creators and
20% for general participating users.
●Fixed
Value: For the purposes of the platform economy, the value of FP is maintained at a fixed
ratio of 1 FP to 100 Korean Won.
Utility
and Redemption
FP
serves as the primary internal currency for the Faning ecosystem. Users can redeem accrued FP for a wide array of products and services,
including:
●Exclusive
Content: Access to premium content from artists and other creators.
●K-Culture
Merchandise: Purchase of physical and digital goods within the Faning Fanshop.
●Platform
Engagement: Utilization of FP for platform-based activities, such as voting and boosting
content, which are key components of our monetization strategy.
Storage,
Security, and Governance
The
Company prioritizes the integrity and security of the reward ecosystem through technical and administrative controls:
●Segmented Database Architecture: FP data is stored and managed in a dedicated
database, isolated from other application data for confidentiality and greater security. Access is limited to authorized personnel via
permitted IP bands.
●Disaster
Recovery: The FP database utilizes cloud backup functions, which can enable rapid restoration
within hours in the event of a system failure.
●Account
Policy: FP does not expire and accumulates in the user’s account. However, upon account
deactivation, any unredeemed FP is forfeited and moved to the Company’s reserve account
for redistribution into the ecosystem. The Company does not intend to repurchase FP from
users.
4
User-to-User
Interactions
We
have engineered Faning to provide an expansive array of interactive opportunities, fostering a vibrant ecosystem where global users can
engage deeply with the platform and each other. These interactions—comprising clubs, community forums, and chat functions—are
strategically designed to solidify the Faning brand identity and cultivate long-term user loyalty
Faning
Clubs & Communities: Integrated Engagement Ecosystem
The Faning platform is designed to provide a seamless,
multi-layered engagement ecosystem to transition casual user interest into active community leadership and collective participation.
●Dynamic
Community Creation: Faning communities function as open forums for user-generated content
and social curation. New communities are established based on organic demand; once user requests
for a specific topic reach a strategic threshold, the platform automatically activates a
dedicated space for that interest group.
●Strategic
Club Integration: From these broad communities, users can establish specialized “Clubs”
to foster deeper, culture-specific interactions. Moderators have the autonomy to customize
policies, allowing each Club to remain a space for dedicated fandoms.
●Collective
Action & Support System: Every Club is equipped with a proprietary collaborative system
that allows members to pool their Faning Points (FP) toward shared objectives. This collective
power enables the community to secure premium rewards, such as future exclusive fan events or live-streamed
concerts, that would be unattainable through individual effort.
●Democratic
Governance: To ensure transparency and maintain user loyalty, decisions regarding the
allocation of collective resources are determined by a formal voting process among the members.
●Monetization
Engine: This integrated structure is a key driver for our revenue strategy. By funneling community discussions into Club-based actions,
we can stimulate higher-volume participation in Vote and Boost features.
Faning
Chats: Retention Social Architecture (2025 Update)
Faning’s
integrated communication layer is a primary driver of user engagement, specifically engineered to maximize platform session duration
and foster cross-border social ecosystems.
●
Social Connectivity & Retention: Unlike generic messaging services,
Faning empowers users to establish dedicated, real-time chat environments within Faning Clubs. By anchoring social interactions directly
within these interest-based communities, the platform fosters deeper user loyalty and can increase can increase daily active usage (DAU).
5
●
Global Interaction: Our proprietary real-time translation engine, currently supporting 17 languages, can eliminate language barriers and enable a truly unified global fandom regardless of geographic or linguistic origin.
●
Enterprise-Grade Privacy:
Communications are protected through end-to-end encryption (E2EE). This security infrastructure can help to mitigate data leakage risks
and solidify user trust, a key component of our brand value
●
Monetization Synergy: These high-engagement chat hubs serve as the
strategic entry point for our monetization features. Continuous interaction within these spaces can directly stimulate participation in
community-led Vote and Boost activities, which can convert social engagement into revenue.
Content
and Intellectual Property Ecosystem
The
Faning ecosystem utilizes a collaborative content model designed to bridge the gap between K-Culture creators and a global audience through
structured localization and IP distribution.
1.
Collaborative User-Generated Content (UGC) & Localization
At the core of our platform is a decentralized content
model that empowers our users to produce and monetize culture-specific intellectual property.
●Creative
Assets: Users can generate fandom content, including Fanart, Web Novels, and Webtoons,
tailored to global K-Culture trends.
●Strategic
Localization Ecosystem: To facilitate global reach, Faning operates a proprietary localization
matching system that connects original content creators with skilled localizers for higher-quality, culturally nuanced translations.
●Revenue
Management: The platform facilitates a structured revenue-sharing model based on pre-set
agreements between creators and localizers. This system is designed to ensure that as content is localized
and sold, profits are tracked and managed according to the agreed-upon terms, providing a
scalable and transparent business environment.
●Engagement-Led
Growth: This content ecosystem can drive higher-volume participation in our Vote and Boost features,
as global fans utilize these tools to promote and elevate localized content within their
regions.
2.
Original IP & Premium Productions
The
Company focuses on high-fidelity original content to anchor user loyalty and provide revenue streams.
●
Faning TV Originals: Specialized content teams will produce exclusive shows and web series, leveraging K-pop and animation IPs to drive premium engagement.
●
Concerts and Global Streaming: Faning may host and broadcast diverse musical events, with digital tickets and access sold through the Fanshop using FP or cash.
●
Music & Animation Distribution: In 2025, the Company expanded its IP portfolio to include the distribution of music for K-pop artists and international animation projects, such as The Nut Job 3, diversifying revenue through streaming and royalties.
6
Faning
Fanshop: Integrated E-Commerce & Delivery
The
Faning Fanshop is the central e-commerce destination within our ecosystem, enabling users to transition from content engagement
to commercial transactions.
1.
Direct Commerce & Product Offerings
The
Fanshop serves as a premier marketplace where users purchase high-demand fandom items directly from the Company.
●Core
Merchandise: Our inventory focuses on artist gifts, premium fandom goods, and exclusive K-Culture
products.
●Ticketing
& Events: Fanshop is an exclusive portal for purchasing tickets to both physical and
live-streamed concerts, driving significant higher-margin revenue.
2. Payment & Revenue Model
We
provide a flexible financial environment for transactions.
●Dual
Payment Systems: Users can settle purchases using credit cards via third-party processors
or through Faning Points (FP).
●Transaction
Integrity: For any community-based transactions, the platform has been set up to release funds upon confirmed receipt of goods.
3.
Global Fulfillment & Delivery Infrastructure
To
support our international user base, the Company has established an efficient global logistics framework.
●Cross-Border
Capabilities: Our delivery system is optimized for international shipping, enabling
merchandise to reach fans across our key markets, including South Korea, Japan, Taiwan, and
Southeast Asia.
●Seamless
Logistics: By integrating established third-party logistics partners, we provide real-time
shipment tracking and reliable last-mile delivery, enhancing the overall user experience.
7
Market
Opportunity
The
Company believes that continued global interest in Korean entertainment and culture (“K-Culture” or “Hallyu”)
may create future opportunities for digital fan engagement platforms and related online community services.
According
to the Korea Foundation’s 2024 Global Hallyu Status Report, the number of global Hallyu fans surpassed 225 million as of December
2023 across 119 countries. The Korea Foundation reported that this figure represented significant growth compared to prior years.
The
Company believes that increasing global consumption of K-pop, Korean television content, webtoons, digital media, virtual events, and
mobile-based entertainment services may continue to support demand for multilingual fan engagement platforms and online fandom communities.
The Ministry of Culture, Sports and Tourism and the Korean Foundation for International Cultural Exchange (“KOFICE”) also
reported continued international growth in Korean Wave content consumption through the 2024 Overseas Hallyu Survey.
According
to the ‘2025 Overseas Hallyu Status Survey’ released by the Ministry of Culture, Sports and Tourism and KOFICE in April 2025,
the total export value of Hallyu-related sectors reached $15.18 billion in 2024, marking a 4.5% increase compared to the previous year.
The
Company believes that mobile-first engagement, multilingual communication tools, online fan communities, and virtual participation features
may continue to play an important role in the global digital entertainment ecosystem.
The
Faning platform is designed to support these types of digital fan engagement activities through community interaction tools, multilingual
communication functionality, and mobile and web-based accessibility. However, the Company remains in an early-stage commercialization
phase and cannot assure that it will successfully expand its user base, achieve significant monetization, or establish a material market
position within the global digital fandom industry.
Our
Value
The
Faning platform is designed to provide users with a centralized digital environment for Korean entertainment and culture-related fandom
activities, including community interaction, content sharing, multilingual communication, and digital engagement.
The
platform’s multilingual functionality is intended to reduce language barriers among users in different geographic regions. Faning
also supports user-generated content and community-based participation tools that may provide a foundation for future monetization initiatives.
The
Faning Point (“FP”) reward system is designed to encourage user participation within the platform. As of December 31, 2025,
however, monetization features associated with the platform remained in early stages of commercialization, and revenue from the FANING
platform remained limited.
OUR
STRENGTHS
We
believe Faning’S potential strengths include:
Focused Fandom Platform: Faning is designed specifically for users interested in Korean entertainment and culture, including K-pop.
Multilingual
Engagement: Faning supports multilingual communication, including real-time translation functionality, to facilitate interaction
among users in different regions.
Community-Based
Features: Faning includes community forums, clubs, messaging, and user-generated content tools designed to support user participation
and engagement.
Digital
Engagement Tools: Faning includes Vote and Boost features designed to support user participation, community-driven engagement, and
potential platform monetization.
FANING
Point Reward System: The Faning Point (“FP”) system is designed to encourage user participation within the platform.
Mobile
and Web Accessibility: Faning is accessible through mobile and web-based services, allowing users to engage with the platform across
different devices.
8
OUR
GROWTH STRATEGY
Our
core strategy is to achieve global expansion by leveraging user acquisition models and maximizing the value of our growing fandom ecosystem.
●
Global User Acquisition: The Company prioritizes a data-driven growth model characterized by lower Customer Acquisition Costs (CAC). By optimizing performance marketing, we focus on capturing user growth across emerging markets.
●
Expansion of Higher-Margin Monetization: We are deploying a diverse revenue mix, centering on our proprietary “Vote and Boost” mechanisms. These tools can create a scalable and recurring revenue base by transforming global fan engagement into measurable commercial transactions.
●
Technological Leadership & Global Infrastructure: We continue to invest in innovative technologies, including our 17-language real-time translation engine and end-to-end encryption (E2EE). This enables an user experience that facilitates social interaction for our expanding global community.
●
Cross-Cultural Diversification: While rooted in K-Culture, our strategy includes expanding into broader global fandoms, including cinema, gaming, and sports. This enables the Faning ecosystem to adapt to the continuous evolution of global cultural trends.
●
Revenue Channels: The Company aims to generate consistent income through virtual events, live-streaming, and premium subscription services. These features are designed to foster long-term brand loyalty and establish a monthly recurring revenue (MRR) base.
OUR
MARKETING STRATEGY
We
focus on a data-driven, higher-efficiency marketing model designed to capture the global K-Culture fandom. Our strategy prioritizes scalable
user growth through optimized performance marketing and strategic regional engagement.
●
Higher-Efficiency Performance Marketing: Our primary strategy centers on leveraging data analytics to achieve lower Customer Acquisition Costs (CAC). By optimizing digital ad spend and targeting higher-growth emerging markets, we focus on acquiring an user base with minimal capital expenditure.
●
Localized Ecosystem Development: To penetrate global markets, we implement region-specific marketing initiatives.
○Strategic
Localization: We collaborate with local content creators and marketing experts to tailor
our services for key regions, including the United States, Europe, and Southeast Asia.
○Operational
Compliance: We maintain a strict policy of not operating or providing services in China (including
Hong Kong and Macau) due to regulatory concerns and data privacy protections. This is designed to ensure
the security of our global user base and compliance with international standards.
●Global
Ambassador & Influencer Program: We engage with “Global Ambassadors” and
local influencers who resonate with fandom communities in their respective regions. These
partners create localized, theme-specific content to drive organic interest and migrate fans
of K-Culture directly to the Faning platform.
●Community-Driven
Organic Growth: We foster deep relationships with our users through various engagement channels
to drive brand loyalty. By maintaining higher satisfaction levels, we can encourage voluntary peer-to-peer
referrals, creating a flow of organic growth that can reduce long-term marketing
costs.
●Interactive
Event Integration: We may host themed virtual or physical fan engagement events, including K-pop related experiences, to increase user
participation and platform engagement. Our Vote and Boost mechanisms are designed to encourage user interaction and community activity
across the platform.
9
Technology
and Intellectual Property
The
Company developed Faning as a technological evolution, focusing on higher scalability and a premium user experience. Our proprietary
infrastructure is designed to handle global traffic while providing specialized tools for fandom engagement.
●Integrated Suite of Tools: Faning differentiates itself through live-streaming,
real-time interaction, and diverse monetization mechanisms such as Vote and Boost.
●Multi-Platform Accessibility: The platform is optimized for both mobile
and PC, featuring a minimalist and higher-end UI/UX designed to provide for accessibility for our global user base.
●AI-Powered
Safety & Verification: We deploy AI protocols:
○Automated Content Filtering: AI-powered nudity detection systems that identify
and block sensitive content.
○Deepfake & Identity Verification: AI-enabled detection tools that verify
the authenticity of uploaded media.
●Global
Linguistic Integration: Our AI-driven translation engine supports 17 languages in real-time,
enabling seamless, borderless communication without the need for manual intervention.
●Personalized Content Curation: Algorithms analyze user engagement data
to deliver personalized search results and content recommendations, designed to create platform stickiness and user retention.
Digital
Properties and Websites
The
Company maintains a streamlined portfolio of digital properties to support its global platform operations and corporate governance requirements.
●Faning
Platform: The Company operates its core global fandom services through its primary domains,
Faning.xyz and Faning.co.kr. These properties serve as the central hub for the platform’s
engagement and monetization features.
●Corporate
Website: The Company’s official corporate presence is maintained at www.gitechnologies.com.
This site hosts our corporate information, SEC filings, and
investor relations for Global Interactive Technologies.
10
Competition
The
market for global fandom and digital engagement is highly competitive. We compete across several sectors, including:
●Global
Social Media Platforms: Large-scale networks such as Facebook, Instagram, and X (formerly
Twitter).
●Community
& Discussion Platforms: Specialized community services like Reddit.
●Dedicated
K-pop Fandom Platforms: Industry-specific services such as Weverse and Lysn.
●User-Generated
Content (UGC) Platforms: Content creation hubs like Wattpad.
OUR
COMPETITIVE ADVANTAGE
We
believe we possesses the following strategic advantages.
●
Marketing & Acquisition Efficiency: Our most significant advantage is a data-driven marketing model characterized by lower Customer Acquisition Costs (CAC). This can allow the Company to achieve user growth with lower marketing expenditures.
●
Monetization Architecture: Faning is engineered for monetization through proprietary tools like Vote and Boost. This can transform organic fan engagement into digital transactions, providing a revenue model different than advertising-dependent networks.
●
Global Inclusivity: Faning features a native, AI-driven 17-language real-time translation engine. This technology can enable a seamless, borderless experience for the global fandom, fostering a more integrated and loyal international community.
●
Lean and Scalable Infrastructure: Our focus on minimalist UI/UX and security protocols (E2EE) can provide a premium user experience with lower operational overhead. This lean operational model allows the Company to remain agile and adapt more quickly to shifting global cultural trends.
Partnerships
and Industry Participation
The
Company has participated in certain industry organizations and collaborative initiatives related to Korean culture, digital platforms,
and technology development.
Federation
of Artistic & Cultural Organization of Korea (“FACO”): Since 2021, the Company has maintained a relationship with FACO,
a non-profit organization focused on Korean art and cultural activities. FACO includes multiple member associations and international
branches supporting cultural exchange and artistic activities.
Metaverse
Alliance: The company has participated in the Metaverse Alliance, an initiative associated with South Korea’s Ministry of Science
and ICT (“MSIT”) involving companies and organizations engaged in digital platform and technology-related initiatives.
The
Company may continue to explore strategic relationships and industry collaborations that support the development of the FANING platform
and related business activities.
11
Employees
and Labor Relations
As
of December 31, 2025, the Company maintained a lean organizational structure consisting of five personnel at Global Interactive Technologies,
Inc. and seven personnel at FANING KOREA, LLC.
The
Company also engages contractors and consultants from time to time to support technical development, platform maintenance, marketing,
administrative functions, and other business needs.
None
of the Company’s employees are represented by a labor union or covered by a collective bargaining agreement. The Company has not
experienced any material labor disputes.
Seasonality
The
Company does not currently experience significant seasonality that materially affects its operations or financial results.
As
the Faning platform develops, user engagement and future revenue, if any, may fluctuate based on entertainment industry cycles, major
K-Culture events, artist release schedules, holidays, and regional user activity patterns. The Company will continue to monitor these
factors as its commercialization initiatives evolve.
Governmental
Regulation
We
are subject to a variety of national, regional, and local laws and regulations in both the United States and the Republic of Korea. These
laws affect multiple aspects of our business, including user interaction, data management, and international commerce. Applicable areas
of law include fair trade, competition, labor and employment, privacy and data protection, intellectual property, and consumer protection.
Many
of these laws are continuing to evolve, especially those governing digital platforms, artificial intelligence (AI), and cross-border
data transfer. Due to the extent of our operations, we are subject to several specific regulatory regimes, including:
●Copyright
Act: Protects creative works, software, and databases. It enforces fair use and online service
provider exemptions under the Korea–U.S. Free Trade Agreement.
●Youth
Protection Act: Regulates media content accessible to minors, classifying harmful content
and restricting distribution through administrative procedures.
●Content
Industry Promotion Act: Governs the production and sale of digital content, requiring consumer
protection provisions such as refunds and cancellation rights in our terms of service.
●Personal
Information Protection Act (PIPA): Regulates the collection, use, and destruction of personal
data in South Korea. It includes strict consent requirements, data subject rights, and breach
notification obligations.
●Monopoly
Regulation and Fair Trade Act: Overseen by the Korea Fair Trade Commission (KFTC), this act
ensures fair competition and prevents unfair trade practices. The Company monitors compliance
regarding related party transactions and corporate disclosures to enable transparency.
●Global
Data Privacy & AI Ethics: As we expand globally, the Company monitors compliance with
international standards, including the General Data Protection Regulation (GDPR) in Europe
and evolving AI safety regulations.
Facilities
The
Company’s primary operational and development activities are conducted from office premises located at 160 Yeouiseo-ro, Yeongdeungpo-gu,
Seoul, Korea.
Legal
Proceedings
From
time to time, the Company may become involved in routine claims, inquiries, or proceedings arising in the ordinary course of business.
As of the filing of this Annual Report on Form 10-K, the Company was not subject to any material pending legal proceedings that management believes would have a
material adverse effect on the Company’s consolidated financial position or results of operations.
Available
Information
Our
annual report on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K, and amendments to reports filed or
furnished pursuant to Section 13(a) or 15(d) of the Securities Exchange Act of 1934 are available free of charge under the Investors
Relations page on our website, www.gitechnologies.com, as soon as reasonably practicable after such reports are electronically filed
with, or furnished to, the Securities and Exchange Commission (“SEC”). Information on our website is not included as a
part of, or incorporated by reference into, this report. The Securities and Exchange Commission maintains an internet site that
contains reports, proxy and information statements, and other information regarding issuers that file electronically with the
Securities and Exchange Commission. Our SEC filings are also available through the SEC’s website, www.sec.gov.
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